| Keywords :: |
Ishida & Matsubara laboratory, Ishida laboratory, Kyoto University, social informatics, communitycomputing, groupware, internet economy, information economy, market-based computing, data mining, distributed vision, multi-agentsystem, distributed artificial intelligence, casual meeting, FreeWalk, Silhouettel, three-diimensional, 3-D, 3D, virtual space, community, video, conferencing, accidental encounter, meeting group, large-scalescreen, interaction, analysis, conversation, communication, information system, informal, communication, videogame, real-worldencounter, community workbench, community workplaza, communication, discussion, consensus, coordinator, computernetwork, email, WWW, internet, mobile assistant, mobile computing, PDA, internet economy, market-based computing, market-based QoS Control, datamining, machine learning, knowledge discovery, network traffic analysis, multiple sequence alignment, SNC, stochastic node caching, Genome Informatics, sequence walking, knowledge discovery, MetaCommander, distributed visionsystem, DVS, perceptual information infrastructure, PII, vision agent, perceptual agent, omnisensor, onmi sensor, town model, vision, robotics, navigation, sensor network, multi sensor system, qualitativelocalization, qualitative spatial reasoning, Town Robot, human robotinteraction, robot architecture, town agent, mobile robot, robotics, vision, navigation, intelligent robot, attention control, state spaceconstruction, real world, principal component analysis, discriminantanalysis, reinforcement learning |